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* Add some constants for options (#344)Yoann Fievez2021-11-05
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Refactorize check button pressed (#340)Yoann Fievez2021-11-05
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* Comment on the CooltrainerFAI bugRangi2021-11-03
| | | | Fixes #308
* Identify some percentage constant valuesRangi2021-11-02
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* Fix typos (#334)Amber Brault2021-09-26
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* wcf4b -> wStringBufferRangi2021-08-28
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* Correct comments on SwitchAndTeleportEffectSnorlaxMonster2021-06-14
| | | | | | | The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel].
* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-31
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* Improve some RAM formattingRangi2021-05-31
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* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-06
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
| | | | Fixes #319
* Fix incorrect sfx iddannye2021-03-30
| | | | AUDIO_1 is loaded during trade animations, not AUDIO_2
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
| | | | Fixes #312
* Clean up handling of extra effective status effectsdannye2021-02-21
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* Identify hUILayoutFlagsRangi2021-02-13
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* Update related tile animation constantsSatoMew2020-11-29
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* Label and document hFFD7 more accuratelySatoMew2020-11-29
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* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-28
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* Fix file modesdannye2020-11-14
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* Use more joypad constantsdannye2020-11-07
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* Sync more with pokeyellowRangi2020-11-06
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* Sync more with pokeyellowRangi2020-11-05
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* Remove trailing whitespaceRangi2020-11-05
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* All battle back pictures end with "b"Rangi2020-11-05
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* Some formatting changesRangi2020-10-19
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-31
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
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* Add comments associating constants with data, and identify some more dataRangi2020-07-20
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
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* Identify remaining tilemap IDsRangi2020-07-17
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* SONY -> RIVALRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Factor out animation tilemapsRangi2020-07-16
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* Define constants for subanimation transform typesRangi2020-07-16
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| | | | Move animations' sound IDs are off by one from move IDs.
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
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* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-16
| | | | animation data labels+constants)
* Define constants for default trainer DVsRangi2020-07-16
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* Clean up some data, using macros for multiline list entriesRangi2020-07-14
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* Use 'tile' and 'tiles' macrosRangi2020-07-07
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* Sync coordinate macros with pokecrystalRangi2020-07-07
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* Use HIGH() and LOW()Rangi2020-07-07
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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* Use ASCII quotes in commentsRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
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* Use constants for damage limits in CalculateDamageRangi2020-07-05
| | | | Fixes #255