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| * jpab/jpba macrosYamaArashi2015-07-196-78/+26
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-194-8/+8
| |\ | | | | | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| | * miscYamaArashi2015-07-184-8/+8
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| * | Name sound effectsdannye2015-07-194-182/+182
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| * Consolidate coord macrosdannye2015-07-1813-125/+125
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| * fix variable namingYamaArashi2015-07-183-16/+16
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| * menu stuffYamaArashi2015-07-156-25/+25
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| * named wram variablesYamaArashi2015-07-145-92/+95
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| * hall of fame / creditsYamaArashi2015-07-142-3/+3
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| * player animations, emotion bubbles, etc.YamaArashi2015-07-141-3/+3
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| * Comment naming screendannye2015-07-141-1/+1
| | | | | | | | also use more joypad constants
| * Use more screen dimension constantsdannye2015-07-144-38/+38
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-144-79/+82
| |\ | | | | | | | | | | | | Conflicts: engine/town_map.asm
| | * named party menu/naming screen wram variablesYamaArashi2015-07-132-10/+10
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| | * comment slot machineYamaArashi2015-07-131-3/+3
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| | * menu wram variable namesYamaArashi2015-07-131-1/+1
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| | * named wram variablesYamaArashi2015-07-122-8/+8
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| | * use constant for bg transfer dest hram varYamaArashi2015-07-122-3/+3
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| | * shake screen functionsYamaArashi2015-07-122-5/+5
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| | * some battle animation stuffYamaArashi2015-07-123-49/+52
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| * | Use more *Coorddannye2015-07-143-12/+12
| |/ | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
| * TX_ASMU-Daniel-PC\Daniel2015-07-033-18/+18
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-0312-247/+249
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
| * Mention Jap grammarU-Daniel-PC\Daniel2015-06-121-0/+4
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| * Document code related to MonName1TextU-Daniel-PC\Daniel2015-06-121-17/+27
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| * Clean up white spaceU-Daniel-PC\Daniel2015-06-1117-110/+110
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* | Fix bank3d so it matches baserom.gbcluckytyphlosion2015-08-281-8/+1
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* | Attempt to make pokeyellow buildable, part 8.luckytyphlosion2015-08-281-0/+4
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* | Attempt to make yellow buildable, part 7.luckytyphlosion2015-08-031-4/+4
| | | | | | | | Builds but not to baserom.gbc.
* | Attempt to make Yellow buildable, part 6.luckytyphlosion2015-08-031-1/+1
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* | Build only YellowU-Daniel-PC\Daniel2015-08-012-13/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-013-3/+4
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* | Attempt to make yellow buildable.luckytyphlosion2015-08-011-1/+1
| | | | | | | | Building Errors: Segmentation Error.
* | More bank1c documentation.luckytyphlosion2015-07-122-49/+56
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* | Bank3d addresses and fixes.luckytyphlosion2015-07-071-5/+5
| | | | | | | | | | Also documentation of new super rod code and slight more documentation of multiply_divide.asm
* | Complete documentation of bank3dluckytyphlosion2015-07-0610-139/+25
| | | | | | | | | | todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct.
* | More bank3d documentation.luckytyphlosion2015-07-031-161/+0
| | | | | | | | | | Move some functions from main.asm and engine/battle/core.asm to bank3d, some additional functions too.
* | Bank3d documentation.luckytyphlosion2015-06-296-38/+49
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* Merge pull request #96 from dannye/masterDaniel Harding2015-06-045-9/+9
|\ | | | | wram comments, EOLs, EOFs, and UTF-8
| * ANSI->UTF-8U-Daniel-PC\Daniel2015-06-041-5/+5
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| * Add newlines to EOFsU-Daniel-PC\Daniel2015-06-014-4/+4
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* | Fix a hardcoded value by replacing it with a variable.IIMarckus2015-05-311-1/+1
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* money won and trainer pic constantsxCrystal2015-04-092-8/+11
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* user xor operator for clearing status flagsxCrystal2015-04-092-6/+6
| | | | use xor operator for clearing status flags
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-092-65/+71
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Document move effectsxCrystal2015-04-0811-129/+158
| | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Further split bank e stuffxCrystal2015-04-014-431/+434
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* Rename battle files and split move effects Part 5xCrystal2015-04-015-90/+89
| | | | 15.asm, 16.asm, 1a.asm, 1c.asm
* Rename battle files and split move effects Part 4xCrystal2015-04-0110-648/+642
| | | | e.asm, e_2. asm, and 14.asm
* Rename battle files and split move effects Part 3xCrystal2015-04-016-66/+64
| | | | b.asm, b_2.asm, c.asm, and d.asm