| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | jpab/jpba macros | YamaArashi | 2015-07-19 | 6 | -78/+26 | |
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| | * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-19 | 4 | -8/+8 | |
| | |\ | | | | | | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | |||||
| | | * | misc | YamaArashi | 2015-07-18 | 4 | -8/+8 | |
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| | * | | Name sound effects | dannye | 2015-07-19 | 4 | -182/+182 | |
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| | * | Consolidate coord macros | dannye | 2015-07-18 | 13 | -125/+125 | |
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| | * | fix variable naming | YamaArashi | 2015-07-18 | 3 | -16/+16 | |
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| | * | menu stuff | YamaArashi | 2015-07-15 | 6 | -25/+25 | |
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| | * | named wram variables | YamaArashi | 2015-07-14 | 5 | -92/+95 | |
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| | * | hall of fame / credits | YamaArashi | 2015-07-14 | 2 | -3/+3 | |
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| | * | player animations, emotion bubbles, etc. | YamaArashi | 2015-07-14 | 1 | -3/+3 | |
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| | * | Comment naming screen | dannye | 2015-07-14 | 1 | -1/+1 | |
| | | | | | | | | | also use more joypad constants | |||||
| | * | Use more screen dimension constants | dannye | 2015-07-14 | 4 | -38/+38 | |
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| | * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 | 4 | -79/+82 | |
| | |\ | | | | | | | | | | | | | Conflicts: engine/town_map.asm | |||||
| | | * | named party menu/naming screen wram variables | YamaArashi | 2015-07-13 | 2 | -10/+10 | |
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| | | * | comment slot machine | YamaArashi | 2015-07-13 | 1 | -3/+3 | |
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| | | * | menu wram variable names | YamaArashi | 2015-07-13 | 1 | -1/+1 | |
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| | | * | named wram variables | YamaArashi | 2015-07-12 | 2 | -8/+8 | |
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| | | * | use constant for bg transfer dest hram var | YamaArashi | 2015-07-12 | 2 | -3/+3 | |
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| | | * | shake screen functions | YamaArashi | 2015-07-12 | 2 | -5/+5 | |
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| | | * | some battle animation stuff | YamaArashi | 2015-07-12 | 3 | -49/+52 | |
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| | * | | Use more *Coord | dannye | 2015-07-14 | 3 | -12/+12 | |
| | |/ | | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| | * | TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 | 3 | -18/+18 | |
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| | * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 12 | -247/+249 | |
| | | | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| | * | Mention Jap grammar | U-Daniel-PC\Daniel | 2015-06-12 | 1 | -0/+4 | |
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| | * | Document code related to MonName1Text | U-Daniel-PC\Daniel | 2015-06-12 | 1 | -17/+27 | |
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| | * | Clean up white space | U-Daniel-PC\Daniel | 2015-06-11 | 17 | -110/+110 | |
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| * | | Fix bank3d so it matches baserom.gbc | luckytyphlosion | 2015-08-28 | 1 | -8/+1 | |
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| * | | Attempt to make pokeyellow buildable, part 8. | luckytyphlosion | 2015-08-28 | 1 | -0/+4 | |
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| * | | Attempt to make yellow buildable, part 7. | luckytyphlosion | 2015-08-03 | 1 | -4/+4 | |
| | | | | | | | | | Builds but not to baserom.gbc. | |||||
| * | | Attempt to make Yellow buildable, part 6. | luckytyphlosion | 2015-08-03 | 1 | -1/+1 | |
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| * | | Build only Yellow | U-Daniel-PC\Daniel | 2015-08-01 | 2 | -13/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm | |||||
| * | | Attempt to make Yellow buildable, part 2. | luckytyphlosion | 2015-08-01 | 3 | -3/+4 | |
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| * | | Attempt to make yellow buildable. | luckytyphlosion | 2015-08-01 | 1 | -1/+1 | |
| | | | | | | | | | Building Errors: Segmentation Error. | |||||
| * | | More bank1c documentation. | luckytyphlosion | 2015-07-12 | 2 | -49/+56 | |
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| * | | Bank3d addresses and fixes. | luckytyphlosion | 2015-07-07 | 1 | -5/+5 | |
| | | | | | | | | | | | Also documentation of new super rod code and slight more documentation of multiply_divide.asm | |||||
| * | | Complete documentation of bank3d | luckytyphlosion | 2015-07-06 | 10 | -139/+25 | |
| | | | | | | | | | | | todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct. | |||||
| * | | More bank3d documentation. | luckytyphlosion | 2015-07-03 | 1 | -161/+0 | |
| | | | | | | | | | | | Move some functions from main.asm and engine/battle/core.asm to bank3d, some additional functions too. | |||||
| * | | Bank3d documentation. | luckytyphlosion | 2015-06-29 | 6 | -38/+49 | |
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| * | Merge pull request #96 from dannye/master | Daniel Harding | 2015-06-04 | 5 | -9/+9 | |
| |\ | | | | | wram comments, EOLs, EOFs, and UTF-8 | |||||
| | * | ANSI->UTF-8 | U-Daniel-PC\Daniel | 2015-06-04 | 1 | -5/+5 | |
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| | * | Add newlines to EOFs | U-Daniel-PC\Daniel | 2015-06-01 | 4 | -4/+4 | |
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| * | | Fix a hardcoded value by replacing it with a variable. | IIMarckus | 2015-05-31 | 1 | -1/+1 | |
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| * | money won and trainer pic constants | xCrystal | 2015-04-09 | 2 | -8/+11 | |
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| * | user xor operator for clearing status flags | xCrystal | 2015-04-09 | 2 | -6/+6 | |
| | | | | | use xor operator for clearing status flags | |||||
| * | Document DisableEffect and CheckEnemyStatusConditions | xCrystal | 2015-04-09 | 2 | -65/+71 | |
| | | | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions | |||||
| * | Document move effects | xCrystal | 2015-04-08 | 11 | -129/+158 | |
| | | | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm | |||||
| * | Further split bank e stuff | xCrystal | 2015-04-01 | 4 | -431/+434 | |
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| * | Rename battle files and split move effects Part 5 | xCrystal | 2015-04-01 | 5 | -90/+89 | |
| | | | | | 15.asm, 16.asm, 1a.asm, 1c.asm | |||||
| * | Rename battle files and split move effects Part 4 | xCrystal | 2015-04-01 | 10 | -648/+642 | |
| | | | | | e.asm, e_2. asm, and 14.asm | |||||
| * | Rename battle files and split move effects Part 3 | xCrystal | 2015-04-01 | 6 | -66/+64 | |
| | | | | | b.asm, b_2.asm, c.asm, and d.asm | |||||
