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2020-11-04Sync with pokereddannye1-27/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-23/+0
2016-06-11sync engine code with pokeredYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-2/+2
2016-06-11remove address commentsYamaArashi1-2/+2
2016-05-22Elevator floor menu, clear savepikalaxalt1-2/+6
2015-08-12commented SGB palette stuffYamaArashi1-1/+1
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-18Consolidate coord macrosdannye1-1/+1
2015-02-07fixed hp bar wram label and miscYamaArashi1-2/+2
2015-02-07commented menu stuffYamaArashi1-2/+2
2015-02-07serial/trade/miscYamaArashi1-3/+3
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-4/+4
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some more bank 0 functions.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+24