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2020-11-14Fix file modesdannye1-0/+0
2020-08-31Use constants to delineate map types, and factor out more dataRangi1-13/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-6/+6
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-5/+5
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-08-30No more W_dannye1-5/+5
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-23fixed hram aliases and named wram varYamaArashi1-2/+2
2015-07-19Name sound effectsdannye1-1/+1
2015-07-04Start using text predef macrosdannye1-2/+2
2014-09-14Commented/labelled misc functionsYamaArashi1-30/+36
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-9/+9
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+108