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2020-11-14Fix file modesdannye1-0/+0
2020-08-31Use constants to delineate map types, and factor out more dataRangi1-10/+11
2020-07-07Use 'tile' and 'tiles' macrosRangi1-1/+1
2020-07-07Sync coordinate macros with pokecrystalRangi1-7/+7
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-2/+4
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi1-1/+1
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2016-06-11remove address commentsYamaArashi1-3/+3
2015-08-12commented SGB palette stuffYamaArashi1-2/+2
2015-08-05Use more lbdannye1-2/+2
2015-07-18Consolidate coord macrosdannye1-2/+2
2015-07-17title / diploma / vending machineYamaArashi1-10/+16
2015-07-14Use more *Coorddannye1-6/+6
2015-07-13comment slot machineYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-5/+5
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-10/+10
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+109