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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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events
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hidden_items.asm
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Author
Files
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-7
/
+7
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-11
/
+11
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-2
/
+2
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-4
/
+4
2016-07-18
Clean up text commands
dannye
1
-2
/
+3
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-10
/
+10
2016-06-11
remove address comments
YamaArashi
1
-7
/
+7
2015-08-30
No more W_
dannye
1
-1
/
+1
2015-08-12
named more variables
YamaArashi
1
-1
/
+1
2015-07-23
clean up wram aliases
YamaArashi
1
-2
/
+2
2015-07-19
constants for flag actions
YamaArashi
1
-4
/
+4
2015-07-19
replace uses of minus one
YamaArashi
1
-1
/
+1
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-18
misc
YamaArashi
1
-22
/
+22
2015-07-17
money / coins hram constants
YamaArashi
1
-8
/
+8
2015-07-04
Start using text predef macros
dannye
1
-4
/
+3
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-5
/
+4
2015-01-22
Clean up white space, fix label typo
U-Daniel-PC\Daniel
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-2
/
+2
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-12
/
+6
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-19
/
+19
2014-05-25
Label BCD math predefs.
yenatch
1
-1
/
+1
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+168