| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-07-14 | Clean up some data, using macros for multiline list entries | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -7/+7 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -11/+11 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -2/+2 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -4/+4 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -2/+3 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -10/+10 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -7/+7 | |
| 2015-08-30 | No more W_ | dannye | 1 | -1/+1 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-23 | clean up wram aliases | YamaArashi | 1 | -2/+2 | |
| 2015-07-19 | constants for flag actions | YamaArashi | 1 | -4/+4 | |
| 2015-07-19 | replace uses of minus one | YamaArashi | 1 | -1/+1 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-18 | misc | YamaArashi | 1 | -22/+22 | |
| 2015-07-17 | money / coins hram constants | YamaArashi | 1 | -8/+8 | |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -4/+3 | |
| also sprite direction constants | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -5/+4 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-01-22 | Clean up white space, fix label typo | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -12/+6 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -19/+19 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Label BCD math predefs. | yenatch | 1 | -1/+1 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+168 | |
