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2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
2016-07-18Clean up text commandsdannye
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-12named more variablesYamaArashi
2015-07-23clean up wram aliasesYamaArashi
2015-07-19constants for flag actionsYamaArashi
2015-07-19replace uses of minus oneYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-17money / coins hram constantsYamaArashi
2015-07-04Start using text predef macrosdannye
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Label BCD math predefs.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel