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2020-07-03Split up engine/events/hidden_object_functionsRangi1-117/+0
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-6/+6
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi1-37/+1
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-05-20Sync with pokereddannye1-1/+1
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-12more syncing with pokeyellowYamaArashi1-17/+17
2016-06-12sync engine code with pokeyellowYamaArashi1-5/+5
2016-06-11sync engine code with pokeredYamaArashi1-5/+5
2016-06-11remove address commentsYamaArashi1-12/+12
2016-06-11remove address commentsYamaArashi1-12/+12
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-1/+1
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-36/+36
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye1-3/+3
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-14Use more *Coorddannye1-1/+1
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-04Start using text predef macrosdannye1-17/+34
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2014-09-23Rename hVBlank* constants to h*.yenatch1-1/+1
2014-09-14Commented/labelled misc functionsYamaArashi1-13/+14
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-7/+7
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+138