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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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events
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hidden_objects
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bench_guys.asm
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2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
1
-21
/
+2
2020-08-30
Document more hidden object data and behavior
Rangi
1
-27
/
+20
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-1
/
+1
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-33
/
+33
2020-07-03
Split up engine/events/hidden_object_functions
Rangi
1
-74
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-20
/
+20
2016-06-12
more syncing with pokeyellow
YamaArashi
1
-12
/
+12
2016-06-11
remove address comments
YamaArashi
1
-28
/
+28
2016-06-09
Implement handy text macros from yellow
pikalaxalt
1
-1
/
+1
2015-08-30
No more W_
dannye
1
-2
/
+2
2015-07-25
yet more naming
YamaArashi
1
-1
/
+1
2015-07-21
named most of the used events
YamaArashi
1
-1
/
+1
2015-07-20
enumerate events
YamaArashi
1
-2
/
+1
2015-07-04
Start using text predef macros
dannye
1
-38
/
+48
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-4
/
+4
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-6
/
+6
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+189