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path: root/engine/events/hidden_objects/bench_guys.asm (unfollow)
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2020-08-31Use constants to delineate map types, and factor out more dataRangi1-21/+2
2020-08-30Document more hidden object data and behaviorRangi1-27/+20
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-33/+33
2020-07-03Split up engine/events/hidden_object_functionsRangi1-74/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-20/+20
2016-06-12more syncing with pokeyellowYamaArashi1-12/+12
2016-06-11remove address commentsYamaArashi1-28/+28
2016-06-09Implement handy text macros from yellowpikalaxalt1-1/+1
2015-08-30No more W_dannye1-2/+2
2015-07-25yet more namingYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-2/+1
2015-07-04Start using text predef macrosdannye1-38/+48
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-4/+4
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-6/+6
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+189