| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-01-07 | Use macros to enforce "hidden object" constraints, and rename them to ↵ | Rangi | 1 | -107/+0 | |
| "hidden events" (#559) | |||||
| 2025-09-10 | Misc. naming and cleanup (#139) | Narishma-gb | 1 | -8/+4 | |
| * Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar` | |||||
| 2025-08-17 | Document a bug in `PrintBenchGuyText` (#523) | Narishma-gb | 1 | -0/+9 | |
| 2022-07-10 | Identify some `.asm_*` labels | Rangi | 1 | -2/+2 | |
| 2022-07-10 | Identify some `.asm_*` labels | Rangi | 1 | -2/+2 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -0/+98 | |
| 2020-08-31 | Use constants to delineate map types, and factor out more data | Rangi | 1 | -21/+2 | |
| 2020-08-30 | Document more hidden object data and behavior | Rangi | 1 | -27/+20 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -33/+33 | |
| 2020-07-03 | Split up engine/events/hidden_object_functions | Rangi | 1 | -74/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -20/+20 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -3/+3 | |
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -3/+3 | |
| 2016-06-12 | more syncing with pokeyellow | YamaArashi | 1 | -12/+12 | |
| 2016-06-12 | more syncing with pokered | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -28/+28 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -28/+28 | |
| 2016-06-09 | Implement handy text macros from yellow | pikalaxalt | 1 | -1/+1 | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -3/+3 | |
| 2016-05-24 | Numerous changes (see below) | pikalaxalt | 1 | -15/+15 | |
| * Fix build errors from previous commit * Fix predef text pointers * Disassemble hidden object data and additional accessory functions | |||||
| 2016-05-24 | Update hidden object functions and include them in main | pikalaxalt | 1 | -34/+40 | |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 1 | -2/+2 | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -2/+2 | |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -1/+1 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -1/+1 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -2/+1 | |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -38/+48 | |
| also sprite direction constants | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -4/+4 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -6/+6 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+189 | |
