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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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events
/
hidden_objects
/
bills_house_pc.asm
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2025-07-02
1
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Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2024-09-25
1
-4
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+4
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Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
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+4
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Merge remote-tracking branch 'remotes/pokered/master'
Rangi
2021-11-23
1
-1
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+1
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Refactorize check button pressed (#340)
Yoann Fievez
2021-11-05
1
-1
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+1
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Sync coordinate macros with pokecrystal
Rangi
2020-07-07
1
-2
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+2
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-1
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+1
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Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-10
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+10
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Organize macros/ like pokecrystal
Rangi
2020-07-03
1
-1
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+1
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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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Split up engine/events/hidden_object_functions
Rangi
2020-07-03
1
-0
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+134
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Sync with pokered
dannye
2020-11-04
1
-0
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+131