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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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school_notebooks.asm
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2020-07-06
text_linkpromptbutton -> text_waitbutton
Rangi
Fixes #260
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-03
Split up engine/events/hidden_object_functions
Rangi
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2016-07-18
Clean up text commands
dannye
2016-06-12
sync engine code with pokeyellow
YamaArashi
2016-06-11
remove address comments
YamaArashi
2015-08-07
fixed names
YamaArashi
2015-07-04
Start using text predef macros
dannye
also sprite direction constants
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
2014-09-13
Commented more sprite and map code
YamaArashi
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel