| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-07-06 | text_linkpromptbutton -> text_waitbutton | Rangi | 1 | -2/+2 |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -17/+17 |
| 2020-07-03 | Split up engine/events/hidden_object_functions | Rangi | 1 | -35/+0 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -6/+6 |
| 2016-07-18 | Clean up text commands | dannye | 1 | -2/+2 |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -6/+6 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -18/+18 |
| 2015-08-07 | fixed names | YamaArashi | 1 | -1/+1 |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -9/+5 |
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -1/+1 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -2/+2 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+104 |
