| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-07-16 | Revise some map scripts, mostly for getting items | Rangi | 1 | -4/+4 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -4/+4 |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -13/+13 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 |
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+1 |
| 2016-06-12 | Remove the last address comments | dannye | 1 | -1/+1 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -6/+6 |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 |
| 2015-08-07 | named CountSetBits output variable | YamaArashi | 1 | -17/+17 |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -7/+7 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -2/+2 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+71 |
