| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -15/+15 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -4/+4 | |
| 2020-07-06 | text_linkpromptbutton -> text_waitbutton | Rangi | 1 | -5/+5 | |
| Fixes #260 | |||||
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -21/+21 | |
| 2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | 1 | -3/+1 | |
| by rgbds 0.4.0) | |||||
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -2/+2 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -104/+104 | |
| in instructions like add a, x | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -5/+5 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -32/+32 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -15/+15 | |
| 2015-08-30 | No more W_ | dannye | 1 | -9/+9 | |
| 2015-08-11 | More joypad constants | dannye | 1 | -1/+1 | |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -18/+18 | |
| 2015-07-19 | replace uses of minus one | YamaArashi | 1 | -1/+1 | |
| 2015-07-18 | misc | YamaArashi | 1 | -2/+8 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -15/+15 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -2/+2 | |
| 2015-07-17 | money / coins hram constants | YamaArashi | 1 | -4/+4 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -18/+18 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-01-24 | Clean up prizes data. | Marcus Huderle | 1 | -1/+1 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -30/+15 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -37/+37 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+316 | |
