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2020-11-14Fix file modesdannye1-0/+0
2020-07-07Sync coordinate macros with pokecrystalRangi1-15/+15
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-4/+4
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi1-5/+5
Fixes #260
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-21/+21
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi1-3/+1
by rgbds 0.4.0)
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-2/+2
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-104/+104
in instructions like add a, x
2016-07-18Clean up text commandsdannye1-5/+5
2016-06-12sync engine code with pokeyellowYamaArashi1-32/+32
2016-06-11remove address commentsYamaArashi1-15/+15
2015-08-30No more W_dannye1-9/+9
2015-08-11More joypad constantsdannye1-1/+1
2015-07-25yet more namingYamaArashi1-18/+18
2015-07-19replace uses of minus oneYamaArashi1-1/+1
2015-07-18miscYamaArashi1-2/+8
2015-07-18Consolidate coord macrosdannye1-15/+15
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-17money / coins hram constantsYamaArashi1-4/+4
2015-07-14Use more *Coorddannye1-18/+18
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-2/+2
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-01-24Clean up prizes data.Marcus Huderle1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-30/+15
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-37/+37
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+316