| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -1/+1 | |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 1 | -1/+1 | |
| To do: turn constants into labels and use ldh | |||||
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -1/+1 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -2/+1 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -2/+2 | |
| 2015-07-19 | jpab/jpba macros | YamaArashi | 1 | -3/+1 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+18 | |
