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2020-11-14Fix file modesdannye1-0/+0
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-1/+1
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
To do: turn constants into labels and use ldh
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi1-2/+1
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2016-06-11remove address commentsYamaArashi1-2/+2
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+18