| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-06-24 | Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵ | Yoann Fievez | 2 | -4/+4 | |
| `PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data | |||||
| 2026-06-14 | Rename wd49b to wPikachuEmotionModifier (#156) | Yoann Fievez | 2 | -5/+5 | |
| This variable serves as an override for Pikachu's emotion following specific events like refusing a Thunder Stone. It is automatically cleared when its mood normalizes. | |||||
| 2026-06-07 | Document `UpdatePikachuHappinessAndMood` routine (#155) | RainbowMetalPigeon | 1 | -14/+18 | |
| 2026-01-07 | Use macros to enforce "hidden object" constraints, and rename them to ↵ | Rangi | 26 | -9/+9 | |
| "hidden events" (#559) | |||||
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 1 | -8/+8 | |
| them to "toggleable objects" (#557) | |||||
| 2025-12-15 | Comment more unreferenced local labels (#550) | Narishma-gb | 3 | -11/+11 | |
| 2025-11-27 | Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543) | Narishma-gb | 3 | -10/+10 | |
| 2025-11-25 | Avoid magic numbers for most `CopyData` calls (#542) | Rangi | 1 | -1/+1 | |
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb | 1 | -1/+1 | |
| - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. | |||||
| 2025-11-12 | Use features of RGBDS 1.0.0 (#537) | Rangi | 4 | -9/+9 | |
| 2025-09-10 | Misc. naming and cleanup (#139) | Narishma-gb | 7 | -81/+55 | |
| * Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar` | |||||
| 2025-09-03 | Label and constant cleanup (#528) | Narishma-gb | 2 | -7/+7 | |
| * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit | |||||
| 2025-08-17 | Document a bug in `PrintBenchGuyText` (#523) | Narishma-gb | 1 | -0/+9 | |
| 2025-08-17 | Use `dname` macro to automatically pad names with `"@"` characters (#525) | Rangi | 1 | -1/+1 | |
| 2025-06-30 | Use combined hardware constants | Rangi42 | 1 | -1/+1 | |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 7 | -24/+24 | |
| 2025-06-03 | Fix typos | dannye | 1 | -1/+1 | |
| 2025-05-25 | Use more ldpikacry | dannye | 2 | -2/+2 | |
| 2025-04-08 | Use constants in `PrintBCDNumber` calls (#503) | Narishma-gb | 1 | -7/+4 | |
| 2025-04-08 | Further improve NPC trade labels and comments (#493) | SatoMew | 1 | -25/+9 | |
| 2025-04-02 | Use constants for PP masks instead of magic numbers (#504) | edave64 | 1 | -1/+1 | |
| 2025-03-08 | Use constants for trade text indexes (#501) | Rangi | 1 | -5/+23 | |
| 2025-01-28 | Consistently capitalize `ASSERT` directives (#489) | Rangi | 1 | -1/+1 | |
| 2025-01-28 | Miscellaneous cleanup (#488) | Rangi | 3 | -4/+4 | |
| Co-authored-by: SatoMew <SatoMew@users.noreply.github.com> | |||||
| 2024-12-16 | Remove redundant parentheses | Rangi42 | 2 | -5/+5 | |
| 2024-12-16 | Use "gray", not "grey" | Rangi42 | 1 | -1/+1 | |
| This matches the in-game text, e.g. Pewter is "A Stone Gray City" | |||||
| 2024-09-29 | Rename off-by-one wram labels | dannye | 5 | -6/+6 | |
| 2024-09-24 | Identify `wCurrentMapScriptFlags` bits (#467) | Sylvie | 4 | -4/+4 | |
| 2024-09-24 | Identify more bit flags (#465) | Sylvie | 1 | -1/+1 | |
| * Identify more bit flags * Space | |||||
| 2024-09-23 | Identify more flag bits (#464) | Sylvie | 2 | -2/+2 | |
| 2024-09-18 | Identify remaining uses of `wd0b5` and `wd11e` (#463) | Sylvie | 10 | -23/+23 | |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 5 | -19/+16 | |
| Also identify `wPPUpCountAndMaxPP` | |||||
| 2024-08-04 | Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) | Sylvie | 6 | -13/+12 | |
| 2024-07-24 | Identify wcd6d as wNameBuffer and others (#455) | Sylvie | 3 | -4/+4 | |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 12 | -58/+59 | |
| 2023-12-06 | Correct StarterDex function comment (#440) | colawsol | 1 | -1/+1 | |
| 2023-11-20 | Identify the unnamed HRAM variables and one WRAM label (#438) | Vortyne | 1 | -2/+2 | |
| 2023-11-18 | Identify more map script labels | Rangi42 | 1 | -12/+12 | |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -1/+1 | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||||
| 2022-08-11 | Use the same music headers as pokecrystal (#382) | Rangi | 1 | -1/+1 | |
| 2022-07-10 | Identify some `.asm_*` labels | Rangi | 3 | -6/+6 | |
| 2022-07-10 | Identify some `.asm_*` labels | Rangi | 4 | -8/+9 | |
| 2022-07-10 | Sync Pokédex rating text with pokeyellow | Rangi | 1 | -51/+51 | |
| 2022-07-10 | Identify Pokédex rating text | Rangi | 1 | -48/+48 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 1 | -1/+1 | |
| 2022-06-06 | RGBDS syntax updates (#86) | vulcandth | 2 | -4/+4 | |
| New MACRO and DEF syntax | |||||
| 2022-06-06 | RGBDS syntax updates (#358) | vulcandth | 2 | -5/+5 | |
| New MACRO and DEF syntax | |||||
| 2021-11-05 | Refactorize check button pressed (#340) | Yoann Fievez | 5 | -8/+8 | |
| 2021-08-28 | wcf4b -> wStringBuffer | Rangi | 3 | -3/+3 | |
| 2021-04-27 | Use {interpolation} to generate sequences of RAM labels | Rangi | 1 | -1/+1 | |
| Fixes #319 | |||||
