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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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*
Clean up some data, using macros for multiline list entries
Rangi
2020-07-14
*
Factor out MapBadgeFlags and EscapeRopeTilesets data tables
Rangi
2020-07-08
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
*
Use ASCII quotes in comments
Rangi
2020-07-06
*
Use DEX_* constants for StarterDex
Rangi
2020-07-06
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
*
text_linkpromptbutton -> text_waitbutton
Rangi
2020-07-06
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
2020-07-04
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
*
Make suggested edits:
Rangi
2020-07-03
*
Split up engine/events/hidden_object_functions
Rangi
2020-07-03
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
*
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
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