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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-0511-13/+13
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-0438-370/+373
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-042-4/+2
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-036-13/+13
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-032-3/+3
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* Organize macros/ like pokecrystalRangi2020-07-032-2/+2
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Make suggested edits:Rangi2020-07-031-0/+0
| | | | | | - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
* Split up engine/events/hidden_object_functionsRangi2020-07-0328-1168/+1149
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-037-9/+9
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-0228-0/+3855