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2020-11-04Sync with pokereddannye1-156/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-160/+0
2020-05-20Sync with pokereddannye1-1/+1
2019-07-27Update audio macro namesdannye1-1/+1
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2016-07-27Redo audio header macrodannye1-1/+1
2016-06-11remove address commentsYamaArashi1-6/+6
2016-06-11remove address commentsYamaArashi1-6/+6
2016-05-23Yellow-ize evolution codepikalaxalt1-7/+3
2015-08-12commented SGB palette stuffYamaArashi1-8/+8
2015-08-08commented audio codeYamaArashi1-3/+3
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18miscYamaArashi1-33/+34
2015-07-18Consolidate coord macrosdannye1-2/+2
2015-07-14Comment naming screendannye1-16/+16
also use more joypad constants
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-17/+19
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel1-1/+1
RenaKunisaki
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-08-30Use hram constants for remaining joypad variables.yenatch1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-4/+2
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-29Use VRAM constants where applicable.yenatch1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-31/+31
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+159