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* Update audio macro namesdannye2019-07-271-1/+1
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Redo audio header macrodannye2016-07-271-1/+1
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* remove address commentsYamaArashi2016-06-111-6/+6
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* commented SGB palette stuffYamaArashi2015-08-121-8/+8
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* commented audio codeYamaArashi2015-08-081-3/+3
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-33/+34
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-181-33/+34
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* | Name sound effectsdannye2015-07-191-1/+1
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* Consolidate coord macrosdannye2015-07-181-2/+2
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* Comment naming screendannye2015-07-141-16/+16
| | | | also use more joypad constants
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-17/+19
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-1/+1
| | | | RenaKunisaki
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-1/+1
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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* | Use hram constants for remaining joypad variables.yenatch2014-08-301-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-4/+2
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use VRAM constants where applicable.yenatch2014-05-291-3/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-31/+31
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename GetJoypadState -> Joypad.yenatch2014-05-251-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+159