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2020-11-04Sync with pokereddannye1-160/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-149/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi1-12/+1
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2016-06-11remove address commentsYamaArashi1-4/+4
2016-06-11remove address commentsYamaArashi1-4/+4
2016-05-23Bank7 misc functionsluckytyphlosion1-4/+4
Also delete gfx/intro_nido pngs (aren't used in the build)
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-1/+1
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-1/+1
2015-07-18miscYamaArashi1-40/+44
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-11/+11
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07Named wram symbolsYamaArashi1-2/+2
2014-08-08Labelled many functions/variablesYamaArashi1-10/+12
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-3/+3
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+154