| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -160/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -149/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -2/+2 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -12/+1 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -4/+4 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -4/+4 | |
| 2016-05-23 | Bank7 misc functions | luckytyphlosion | 1 | -4/+4 | |
| Also delete gfx/intro_nido pngs (aren't used in the build) | |||||
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 1 | -1/+1 | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -1/+1 | |
| 2015-07-18 | misc | YamaArashi | 1 | -40/+44 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -11/+11 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-07 | Named wram symbols | YamaArashi | 1 | -2/+2 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -10/+12 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -3/+3 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+154 | |
