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2020-11-04Sync with pokereddannye1-54/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-54/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-3/+3
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2016-06-11remove address commentsYamaArashi1-4/+4
2016-06-11remove address commentsYamaArashi1-4/+4
2015-12-05BankD misc functionsluckytyphlosion1-4/+4
Game Corner stuff and (unused) titlescreen2.asm
2015-07-18miscYamaArashi1-1/+1
2015-07-13comment slot machineYamaArashi1-12/+12
2015-07-04Start using text predef macrosdannye1-3/+3
also sprite direction constants
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-3/+3
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+54