| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -54/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -54/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -3/+3 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -4/+4 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -4/+4 | |
| 2015-12-05 | BankD misc functions | luckytyphlosion | 1 | -4/+4 | |
| Game Corner stuff and (unused) titlescreen2.asm | |||||
| 2015-07-18 | misc | YamaArashi | 1 | -1/+1 | |
| 2015-07-13 | comment slot machine | YamaArashi | 1 | -12/+12 | |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -3/+3 | |
| also sprite direction constants | |||||
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -3/+3 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+54 | |
