| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-07-21 | Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) | Rangi | 1 | -1/+3 |
| 2020-07-07 | Use HIGH() and LOW() | Rangi | 1 | -2/+2 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -1/+1 |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 1 | -2/+2 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 |
| 2015-07-18 | misc | YamaArashi | 1 | -1/+1 |
| 2015-07-14 | Use more screen dimension constants | dannye | 1 | -1/+2 |
| 2014-05-27 | More wOAMBuffer references. | yenatch | 1 | -1/+1 |
| 2014-05-25 | Try to clean up PrepareOAMData. | yenatch | 1 | -0/+25 |
