| Commit message (Expand) | Author | |
|---|---|---|
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi |
| 2016-06-12 | Remove some leftover address comments | dannye |
| 2016-06-11 | remove address comments | YamaArashi |
| 2015-07-12 | shake screen functions | YamaArashi |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel |
| 2014-09-13 | Commented more sprite and map code | YamaArashi |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch |
| 2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel |
