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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-20/+20
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* more syncing with pokeyellowYamaArashi2016-06-121-12/+12
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* remove address commentsYamaArashi2016-06-111-28/+28
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* Implement handy text macros from yellowpikalaxalt2016-06-091-1/+1
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* No more W_dannye2015-08-301-2/+2
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* yet more namingYamaArashi2015-07-251-1/+1
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* named most of the used eventsYamaArashi2015-07-211-1/+1
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* enumerate eventsYamaArashi2015-07-201-2/+1
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* Start using text predef macrosdannye2015-07-041-38/+48
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-6/+6
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+189