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2020-11-04Sync with pokereddannye1-268/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-270/+0
2016-06-12sync engine code with pokeyellowYamaArashi1-2/+3
2016-06-11sync engine code with pokeredYamaArashi1-2/+3
2016-06-11remove address commentsYamaArashi1-8/+8
2016-06-11remove address commentsYamaArashi1-8/+8
2015-10-18Complete documentation of bank3luckytyphlosion1-15/+13
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-29constants for PrintNumberYamaArashi1-1/+1
2015-07-24more naming variablesYamaArashi1-8/+9
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07commented battle stuffYamaArashi1-1/+1
2014-06-16Use macros to define predefs.yenatch1-0/+1
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-4/+4
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-4/+4
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+267