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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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intro.asm
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2015-12-23
engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asm
luckytyphlosion
1
-331
/
+36
2015-12-05
BankD misc functions
luckytyphlosion
1
-12
/
+12
2015-11-15
engine/menu/start_menu.asm
luckytyphlosion
1
-4
/
+4
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-1
/
+1
2015-08-12
commented SGB palette stuff
YamaArashi
1
-4
/
+4
2015-08-10
constants for IntroMoveMon
YamaArashi
1
-4
/
+8
2015-08-09
Replace some hardcoded data sizes
dannye
1
-6
/
+10
2015-08-08
commented audio code
YamaArashi
1
-3
/
+3
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-08-01
Build only Yellow
U-Daniel-PC\Daniel
1
-12
/
+3
2015-07-24
named animation functions/variables
YamaArashi
1
-9
/
+9
2015-07-19
Name sound effects
dannye
1
-10
/
+10
2015-07-18
Consolidate coord macros
dannye
1
-4
/
+4
2015-07-17
intro stuff
YamaArashi
1
-68
/
+75
2015-07-14
Use more *Coord
dannye
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-25
/
+25
2015-02-07
serial/trade/misc
YamaArashi
1
-7
/
+7
2014-10-17
Kill version.asm.
IIMarckus
1
-2
/
+2
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-6
/
+3
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-2
/
+2
2014-06-09
Clean up music bank references
U-Fish-PC\Daniel
1
-1
/
+1
2014-05-30
Remove redundant dimensions in image filenames.
yenatch
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-7
/
+7
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-23
/
+23
2014-05-25
Rename joypad registers.
yenatch
1
-1
/
+1
2014-05-23
Comment some more bank 0 functions.
yenatch
1
-2
/
+2
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+448