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path: root/engine/items/item_effects.asm (follow)
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* Specify a max item length for `list_start` (#552)Rangi2025-12-151-1/+1
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* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-9/+9
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* Update `StatusScreen`, add `*_STATS_BOX` constants (#546)Narishma-gb2025-12-011-11/+11
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* Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-271-56/+68
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* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-3/+3
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* Revise some RAM buffer constantsRangi2025-09-261-2/+2
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-4/+4
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* Use constants for PP masks instead of magic numbers (#504)edave642025-04-021-5/+5
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* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
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* Miscellaneous cleanup (#488)Rangi2025-01-281-6/+6
| | | Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
* Identify more flag bits (#464)Sylvie2024-09-231-5/+5
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* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-181-17/+17
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-3/+4
| | | Also identify `wPPUpCountAndMaxPP`
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-46/+46
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* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-241-2/+2
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-16/+16
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* Identify some unused WRAM variables (#453)Sylvie2024-06-151-3/+3
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* Clean up item comments (#443)SatoMew2023-12-181-11/+17
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* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-201-1/+1
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* .calculateHPBarCoords incorrectly referenced OAMvulcandth2023-11-171-1/+1
| | | | | | Resolves #411 Co-Authored-By: SnDream <12762219+sndream@users.noreply.github.com>
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-1/+1
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Use the same music headers as pokecrystal (#382)Rangi2022-08-111-3/+3
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* Replace Hard-Coded Number With Constant (#381)Chatot44442022-08-111-1/+1
| | | Replace a hard coded $a in CheckMapForMon with NUM_WILDMONS
* Identify some `.asm_*` labelsRangi2022-07-101-18/+18
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* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-1/+1
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* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-171-5/+5
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* wcf4b -> wStringBufferRangi2021-08-281-8/+8
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* Improve some RAM formattingRangi2021-05-311-1/+1
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* Use macros for bit arraysRangi2021-05-231-1/+2
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-8/+8
| | | | Fixes #319
* Verify data table and name list sizes with assertion macrosRangi2021-03-251-8/+3
| | | | Fixes #312
* Identify hUILayoutFlagsRangi2021-02-131-8/+8
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* Fix file modesdannye2020-11-141-0/+0
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-221-1/+1
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-311-1/+1
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-311-41/+2
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-14/+9
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* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-081-3/+1
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* Sync coordinate macros with pokecrystalRangi2020-07-071-3/+3
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-14/+14
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-55/+55
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* TM/HM constants named after movesRangi2020-07-051-4/+4
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-99/+99
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* Replace raw hex values with HRAM constantsRangi2020-07-031-1/+1
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-49/+49
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* Organize macros/ like pokecrystalRangi2020-07-031-2/+2
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-4/+4
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+2986