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* Use macros for bit arraysRangi2021-05-231-1/+2
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-8/+8
| | | | Fixes #319
* Verify data table and name list sizes with assertion macrosRangi2021-03-251-8/+3
| | | | Fixes #312
* Identify hUILayoutFlagsRangi2021-02-131-8/+8
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* Fix file modesdannye2020-11-141-0/+0
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-221-1/+1
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-311-1/+1
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-311-41/+2
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-14/+9
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* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-081-3/+1
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* Sync coordinate macros with pokecrystalRangi2020-07-071-3/+3
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-14/+14
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-55/+55
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* TM/HM constants named after movesRangi2020-07-051-4/+4
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-99/+99
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* Replace raw hex values with HRAM constantsRangi2020-07-031-1/+1
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-49/+49
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* Organize macros/ like pokecrystalRangi2020-07-031-2/+2
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-4/+4
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+2986