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2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-2986/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-3/+3
2020-06-23Move more tables from engine/ to data/Rangi1-4/+1
2019-07-27Update audio macro namesdannye1-3/+3
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-2/+2
2018-03-24Use rgblink dmg modedannye1-4/+4
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-1136/+1136
2017-12-30Uppercase battle status constantsxCrystal1-6/+6
2017-06-24Fix typos in commentsdannye1-1/+1
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
2017-05-08Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye1-2/+2
2016-07-27Replace unnecessary tabs with spacesdannye1-2/+2
2016-07-27Redo audio header macrodannye1-3/+3
2016-07-18Clean up text commandsdannye1-6/+8
2016-06-12sync tileset WRAM labelsYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-113/+113
2016-02-21Remove hardcoded length values in items.asmMarcus Huderle1-2/+2
2015-12-14Fewer underscores in constantsdannye1-3/+3
2015-08-30No more W_dannye1-69/+69
2015-08-30replaced hardcoded values in ItemUseMedicineYamaArashi1-22/+22
2015-08-30rename ItemUseBall labelsYamaArashi1-22/+17
2015-08-29commented pokeball functionYamaArashi1-93/+230
2015-08-29documented flags and misc. fixesYamaArashi1-1/+1
2015-08-14named battle and learn move variablesYamaArashi1-4/+4
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-6/+6
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-10/+10
2015-08-09Replace some hardcoded data sizesdannye1-4/+4
2015-08-08commented audio codeYamaArashi1-4/+4
2015-08-07named wram variablesYamaArashi1-24/+19
2015-08-05Use more lbdannye1-16/+16
2015-08-05Rename rod functionsdannye1-6/+6
2015-07-25yet more namingYamaArashi1-9/+9
2015-07-24more naming variablesYamaArashi1-5/+5
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-24Use more wram labels and other constantsxCrystal1-8/+8
2015-07-22Rename sound effect filesdannye1-1/+1
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-12/+6
2015-07-19constants for flag actionsYamaArashi1-7/+7
2015-07-19namingYamaArashi1-4/+4
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-19Name sound effectsdannye1-12/+12
2015-07-18miscYamaArashi1-18/+18
2015-07-18A few missed TX_ASMdannye1-1/+1
2015-07-18Consolidate coord macrosdannye1-3/+3
2015-07-18fix variable namingYamaArashi1-2/+2
2015-07-15menu stuffYamaArashi1-11/+11
2015-07-14named wram variablesYamaArashi1-16/+16
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-2/+2