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2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-7/+7
2014-09-13Commented more sprite and map codeYamaArashi1-20/+20
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-12/+12
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-3/+3
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-08Labelled many functions/variablesYamaArashi1-16/+16
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-6/+3
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-40/+20
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-62/+62
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-260/+260
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-24Rename random number function and hram labels.yenatch1-5/+5
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-23Comment some more bank 0 functions.yenatch1-5/+5
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+2889