| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 1 | -7/+7 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -20/+20 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -12/+12 | |
| 2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 1 | -3/+3 | |
| This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||||
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -16/+16 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -6/+3 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -40/+20 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -1/+1 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -62/+62 | |
| 2014-06-10 | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -260/+260 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -2/+2 | |
| 2014-05-24 | Rename random number function and hram labels. | yenatch | 1 | -5/+5 | |
| GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||||
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | 1 | -5/+5 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+2889 | |
