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* Comment naming screendannye2015-07-14
* named party menu/naming screen wram variablesYamaArashi2015-07-13
* named wram variablesYamaArashi2015-07-12
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* Label some attack animation functionsxCrystal2015-03-31
* Some wram constantsxCrystal2015-03-31
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
* named misc functionsYamaArashi2015-02-08
* move-related thingsYamaArashi2015-02-08
* fixed hp bar wram label and miscYamaArashi2015-02-07
* commented battle stuffYamaArashi2015-02-07
* commented menu stuffYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-04
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| * Labelled many functions/variablesYamaArashi2014-08-08
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-22
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Rename joypad registers.yenatch2014-05-25
* Rename random number function and hram labels.yenatch2014-05-24
* Comment some more bank 0 functions.yenatch2014-05-23
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22