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| * | more naming variablesYamaArashi2015-07-241-5/+5
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| * | named animation functions/variablesYamaArashi2015-07-241-1/+1
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| * Merge pull request #107 from YamaArashi/masterDaniel Harding2015-07-221-12/+6
| |\ | | | | | | enumerate events
| | * named most of the used eventsYamaArashi2015-07-211-1/+1
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| | * enumerate eventsYamaArashi2015-07-201-12/+6
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| * | Rename sound effect filesdannye2015-07-221-1/+1
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| * constants for flag actionsYamaArashi2015-07-191-7/+7
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| * namingYamaArashi2015-07-191-4/+4
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| * jpab/jpba macrosYamaArashi2015-07-191-3/+1
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-18/+18
| |\ | | | | | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| | * miscYamaArashi2015-07-181-18/+18
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| * | Name sound effectsdannye2015-07-191-12/+12
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| * A few missed TX_ASMdannye2015-07-181-1/+1
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| * Consolidate coord macrosdannye2015-07-181-3/+3
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| * fix variable namingYamaArashi2015-07-181-2/+2
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| * menu stuffYamaArashi2015-07-151-11/+11
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| * named wram variablesYamaArashi2015-07-141-16/+16
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| * player animations, emotion bubbles, etc.YamaArashi2015-07-141-2/+2
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| * Comment naming screendannye2015-07-141-2/+2
| | | | | | | | also use more joypad constants
| * named party menu/naming screen wram variablesYamaArashi2015-07-131-23/+23
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| * named wram variablesYamaArashi2015-07-121-11/+11
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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-57/+57
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Bank3d addresses and fixes.luckytyphlosion2015-07-071-1/+1
| | | | | | | | | | Also documentation of new super rod code and slight more documentation of multiply_divide.asm
* | Fix EOL to LF to make push requests more doable.luckytyphlosion2015-06-051-2872/+2872
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* | Completed home/overworld.asm with other related functionsluckytyphlosion2015-05-171-2868/+2872
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* Label some attack animation functionsxCrystal2015-03-311-1/+1
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* Some wram constantsxCrystal2015-03-311-1/+1
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-2/+2
| | | | RenaKunisaki
* named misc functionsYamaArashi2015-02-081-1/+1
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* move-related thingsYamaArashi2015-02-081-1/+1
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* fixed hp bar wram label and miscYamaArashi2015-02-071-22/+24
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* commented battle stuffYamaArashi2015-02-071-8/+8
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* commented menu stuffYamaArashi2015-02-071-2/+2
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* serial/trade/miscYamaArashi2015-02-071-2/+2
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-7/+7
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-48/+48
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented more sprite and map codeYamaArashi2014-09-131-20/+20
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-12/+12
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| * Labelled many functions/variablesYamaArashi2014-08-081-16/+16
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* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-6/+3
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-40/+20
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-62/+62
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-260/+260
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-2/+2
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* Rename random number function and hram labels.yenatch2014-05-241-5/+5
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-231-5/+5
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