| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -3/+3 |
| 2020-07-05 | TM/HM constants named after moves | Rangi | 1 | -2/+2 |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -1/+1 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -5/+4 |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -3/+3 |
| 2015-01-24 | Better documenting for GetMachinePrice and TechnicalMachinePrices. | Marcus Huderle | 1 | -4/+7 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -1/+1 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+23 |
