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path: root/engine/items/tm_prices.asm (follow)
Commit message (Collapse)AuthorAge
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* TM/HM constants named after movesRangi2020-07-05
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* remove address commentsYamaArashi2016-06-11
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* fix variable namingYamaArashi2015-07-18
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Better documenting for GetMachinePrice and TechnicalMachinePrices.Marcus Huderle2015-01-24
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22