| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| * | TM/HM constants named after moves | Rangi | 2020-07-05 |
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| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||
| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||
| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | fix variable naming | YamaArashi | 2015-07-18 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Better documenting for GetMachinePrice and TechnicalMachinePrices. | Marcus Huderle | 2015-01-24 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
