| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-08-31 | Use constants to delineate map types, and factor out more data | Rangi | 1 | -6/+8 | |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -6/+6 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -16/+16 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -4/+4 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -3/+3 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Move mon_nest_icon.png to gfx/town_map | Rangi | 1 | -1/+1 | |
| 2020-06-27 | Organize gfx/ | Rangi | 1 | -5/+4 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -2/+2 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -2/+2 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -7/+7 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -23/+23 | |
| 2015-08-30 | No more W_ | dannye | 1 | -5/+5 | |
| 2015-08-29 | commented pokeball function | YamaArashi | 1 | -3/+7 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -3/+3 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -4/+7 | |
| 2015-08-05 | Use more lb | dannye | 1 | -9/+9 | |
| and other clean up | |||||
| 2015-07-24 | more naming variables | YamaArashi | 1 | -11/+11 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -3/+3 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -16/+16 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -83/+82 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-13 | named town map stuff | YamaArashi | 1 | -138/+144 | |
| 2015-07-13 | comment slot machine | YamaArashi | 1 | -4/+4 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -20/+20 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-03-13 | commented mon_party_sprites.asm | YamaArashi | 1 | -10/+16 | |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -2/+2 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -20/+21 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -4/+4 | |
| 2014-08-30 | Use hram constants for remaining joypad variables. | yenatch | 1 | -4/+4 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -24/+12 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -5/+5 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -64/+64 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename GetJoypadState -> Joypad. | yenatch | 1 | -2/+2 | |
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | 1 | -2/+2 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+610 | |
