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2020-11-14Fix file modesdannye1-0/+0
2020-08-31Use constants to delineate map types, and factor out more dataRangi1-6/+8
2020-07-07Use 'tile' and 'tiles' macrosRangi1-6/+6
2020-07-07Sync coordinate macros with pokecrystalRangi1-16/+16
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-4/+4
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-3/+3
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Move mon_nest_icon.png to gfx/town_mapRangi1-1/+1
2020-06-27Organize gfx/Rangi1-5/+4
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2016-07-18Clean up text commandsdannye1-2/+2
2016-06-12sync engine code with pokeyellowYamaArashi1-7/+7
2016-06-11remove address commentsYamaArashi1-23/+23
2015-08-30No more W_dannye1-5/+5
2015-08-29commented pokeball functionYamaArashi1-3/+7
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-08-09Replace some hardcoded data sizesdannye1-4/+7
2015-08-05Use more lbdannye1-9/+9
and other clean up
2015-07-24more naming variablesYamaArashi1-11/+11
2015-07-19Name sound effectsdannye1-3/+3
2015-07-18Consolidate coord macrosdannye1-16/+16
2015-07-14Use more *Coorddannye1-83/+82
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13named town map stuffYamaArashi1-138/+144
2015-07-13comment slot machineYamaArashi1-4/+4
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-20/+20
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-13commented mon_party_sprites.asmYamaArashi1-10/+16
2015-02-07fixed hp bar wram label and miscYamaArashi1-2/+2
2014-09-14Commented/labelled misc functionsYamaArashi1-20/+21
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-08-30Use hram constants for remaining joypad variables.yenatch1-4/+4
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-24/+12
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-29Use VRAM constants where applicable.yenatch1-5/+5
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-64/+64
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-2/+2
2014-05-23Comment some more bank 0 functions.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+610