| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2021-05-23 | Use macros for bit arrays | Rangi | 1 | -1/+2 | |
| 2021-04-27 | Use {interpolation} to generate sequences of RAM labels | Rangi | 1 | -8/+8 | |
| Fixes #319 | |||||
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | 1 | -8/+3 | |
| Fixes #312 | |||||
| 2021-02-13 | Identify hUILayoutFlags | Rangi | 1 | -8/+8 | |
| 2020-11-14 | Fix file modes | dannye | 6 | -0/+0 | |
| 2020-11-05 | Sync more with pokeyellow | Rangi | 1 | -3/+3 | |
| 2020-09-22 | Replace ghost Marowak's ambiguous constant | SatoMew | 1 | -1/+1 | |
| 2020-08-31 | Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵ | Rangi | 1 | -1/+1 | |
| like the starters) | |||||
| 2020-08-31 | Use constants to delineate map types, and factor out more data | Rangi | 2 | -47/+10 | |
| 2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | 1 | -14/+9 | |
| 2020-07-08 | Factor out MapBadgeFlags and EscapeRopeTilesets data tables | Rangi | 1 | -3/+1 | |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -6/+6 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 2 | -19/+19 | |
| 2020-07-07 | Use HIGH() and LOW() | Rangi | 1 | -2/+2 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 2 | -15/+15 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 3 | -62/+62 | |
| 2020-07-05 | TM/HM constants named after moves | Rangi | 2 | -6/+6 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 2 | -101/+101 | |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 1 | -1/+1 | |
| To do: turn constants into labels and use ldh | |||||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -49/+49 | |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -2/+2 | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 4 | -9/+9 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 4 | -0/+653 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 3 | -6/+6 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -4/+1 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2019-07-27 | Update audio macro names | dannye | 1 | -3/+3 | |
| change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||||
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -2/+2 | |
| Polished Map | |||||
| 2018-03-24 | Use rgblink dmg mode | dannye | 1 | -4/+4 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2 | -1204/+1204 | |
| in instructions like add a, x | |||||
| 2017-12-30 | Uppercase battle status constants | xCrystal | 1 | -6/+6 | |
| 2017-06-24 | Fix typos in comments | dannye | 1 | -1/+1 | |
| 2017-06-09 | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | 1 | -1/+1 | |
| The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | |||||
| 2017-05-08 | Typo: SFX_POKEFLUE → SFX_POKEFLUTE | dannye | 1 | -2/+2 | |
| 2016-12-31 | split code out of main.asm | YamaArashi | 1 | -0/+150 | |
| 2016-07-27 | Replace unnecessary tabs with spaces | dannye | 1 | -2/+2 | |
| 2016-07-27 | Redo audio header macro | dannye | 1 | -3/+3 | |
| 2016-07-18 | Clean up text commands | dannye | 1 | -6/+8 | |
| 2016-06-12 | sync tileset WRAM labels | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 5 | -120/+120 | |
| 2016-02-21 | Remove hardcoded length values in items.asm | Marcus Huderle | 1 | -2/+2 | |
| 2015-12-14 | Fewer underscores in constants | dannye | 1 | -3/+3 | |
| 2015-08-30 | No more W_ | dannye | 3 | -75/+75 | |
| 2015-08-30 | replaced hardcoded values in ItemUseMedicine | YamaArashi | 1 | -22/+22 | |
| 2015-08-30 | rename ItemUseBall labels | YamaArashi | 1 | -22/+17 | |
| 2015-08-29 | commented pokeball function | YamaArashi | 1 | -93/+230 | |
| 2015-08-29 | documented flags and misc. fixes | YamaArashi | 1 | -1/+1 | |
| 2015-08-14 | named battle and learn move variables | YamaArashi | 1 | -4/+4 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -6/+6 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -10/+10 | |
