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2015-07-20enumerate eventsYamaArashi1-12/+6
2015-07-19constants for flag actionsYamaArashi3-9/+9
2015-07-19namingYamaArashi1-4/+4
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-19Name sound effectsdannye1-12/+12
2015-07-18miscYamaArashi2-33/+35
2015-07-18A few missed TX_ASMdannye1-1/+1
2015-07-18Consolidate coord macrosdannye1-3/+3
2015-07-18fix variable namingYamaArashi2-7/+6
2015-07-15menu stuffYamaArashi1-11/+11
2015-07-14named wram variablesYamaArashi1-16/+16
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-2/+2
2015-07-14Comment naming screendannye1-2/+2
also use more joypad constants
2015-07-13named party menu/naming screen wram variablesYamaArashi1-23/+23
2015-07-12named wram variablesYamaArashi1-11/+11
2015-07-07Bank3d addresses and fixes.luckytyphlosion1-1/+1
Also documentation of new super rod code and slight more documentation of multiply_divide.asm
2015-07-06Complete documentation of bank3dluckytyphlosion1-1/+1
todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct.
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel3-65/+65
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-05Fix EOL to LF to make push requests more doable.luckytyphlosion1-2872/+2872
2015-06-04EOL Windows->UNIXU-Daniel-PC\Daniel1-2872/+2872
2015-05-17Completed home/overworld.asm with other related functionsluckytyphlosion1-2868/+2872
2015-03-31Label some attack animation functionsxCrystal1-1/+1
2015-03-31Some wram constantsxCrystal1-1/+1
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel1-2/+2
RenaKunisaki
2015-02-08named misc functionsYamaArashi1-1/+1
2015-02-08move-related thingsYamaArashi3-7/+7
2015-02-07fixed hp bar wram label and miscYamaArashi1-22/+24
2015-02-07commented battle stuffYamaArashi1-8/+8
2015-02-07commented menu stuffYamaArashi1-2/+2
2015-02-07serial/trade/miscYamaArashi1-2/+2
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal1-7/+7
2015-01-24Better documenting for GetMachinePrice and TechnicalMachinePrices.Marcus Huderle1-4/+7
2014-09-13Commented more sprite and map codeYamaArashi1-20/+20
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-12/+12
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-3/+3
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-08Labelled many functions/variablesYamaArashi1-16/+16
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-6/+3
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch3-44/+22
2014-06-16Rename predef functions so they aren't excessive in length.yenatch2-2/+2
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch2-63/+63
2014-06-10Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch5-271/+271
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch2-4/+4
2014-05-24Rename random number function and hram labels.yenatch1-5/+5
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-23Comment some more bank 0 functions.yenatch1-5/+5
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel5-0/+3026