| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-07-20 | enumerate events | YamaArashi | 1 | -12/+6 | |
| 2015-07-19 | constants for flag actions | YamaArashi | 3 | -9/+9 | |
| 2015-07-19 | naming | YamaArashi | 1 | -4/+4 | |
| 2015-07-19 | jpab/jpba macros | YamaArashi | 1 | -3/+1 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -12/+12 | |
| 2015-07-18 | misc | YamaArashi | 2 | -33/+35 | |
| 2015-07-18 | A few missed TX_ASM | dannye | 1 | -1/+1 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -3/+3 | |
| 2015-07-18 | fix variable naming | YamaArashi | 2 | -7/+6 | |
| 2015-07-15 | menu stuff | YamaArashi | 1 | -11/+11 | |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -16/+16 | |
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | 1 | -2/+2 | |
| 2015-07-14 | Comment naming screen | dannye | 1 | -2/+2 | |
| also use more joypad constants | |||||
| 2015-07-13 | named party menu/naming screen wram variables | YamaArashi | 1 | -23/+23 | |
| 2015-07-12 | named wram variables | YamaArashi | 1 | -11/+11 | |
| 2015-07-07 | Bank3d addresses and fixes. | luckytyphlosion | 1 | -1/+1 | |
| Also documentation of new super rod code and slight more documentation of multiply_divide.asm | |||||
| 2015-07-06 | Complete documentation of bank3d | luckytyphlosion | 1 | -1/+1 | |
| todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct. | |||||
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 3 | -65/+65 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-06-05 | Fix EOL to LF to make push requests more doable. | luckytyphlosion | 1 | -2872/+2872 | |
| 2015-06-04 | EOL Windows->UNIX | U-Daniel-PC\Daniel | 1 | -2872/+2872 | |
| 2015-05-17 | Completed home/overworld.asm with other related functions | luckytyphlosion | 1 | -2868/+2872 | |
| 2015-03-31 | Label some attack animation functions | xCrystal | 1 | -1/+1 | |
| 2015-03-31 | Some wram constants | xCrystal | 1 | -1/+1 | |
| 2015-03-12 | Low health alarm documentation | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| RenaKunisaki | |||||
| 2015-02-08 | named misc functions | YamaArashi | 1 | -1/+1 | |
| 2015-02-08 | move-related things | YamaArashi | 3 | -7/+7 | |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -22/+24 | |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -8/+8 | |
| 2015-02-07 | commented menu stuff | YamaArashi | 1 | -2/+2 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -2/+2 | |
| 2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 1 | -7/+7 | |
| 2015-01-24 | Better documenting for GetMachinePrice and TechnicalMachinePrices. | Marcus Huderle | 1 | -4/+7 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -20/+20 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -12/+12 | |
| 2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 1 | -3/+3 | |
| This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||||
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -16/+16 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -6/+3 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 3 | -44/+22 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 2 | -2/+2 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -1/+1 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2 | -63/+63 | |
| 2014-06-10 | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 5 | -271/+271 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -2/+2 | |
| 2014-05-25 | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2 | -4/+4 | |
| 2014-05-24 | Rename random number function and hram labels. | yenatch | 1 | -5/+5 | |
| GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||||
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | 1 | -5/+5 | |
| 2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 1 | -1/+1 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 5 | -0/+3026 | |
