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* Use macros for bit arraysRangi2021-05-231-1/+2
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-8/+8
| | | | Fixes #319
* Verify data table and name list sizes with assertion macrosRangi2021-03-251-8/+3
| | | | Fixes #312
* Identify hUILayoutFlagsRangi2021-02-131-8/+8
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* Fix file modesdannye2020-11-146-0/+0
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* Sync more with pokeyellowRangi2020-11-051-3/+3
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-221-1/+1
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-311-1/+1
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-312-47/+10
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-14/+9
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* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-081-3/+1
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-6/+6
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* Sync coordinate macros with pokecrystalRangi2020-07-072-19/+19
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* Use HIGH() and LOW()Rangi2020-07-071-2/+2
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-062-15/+15
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-063-62/+62
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* TM/HM constants named after movesRangi2020-07-052-6/+6
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-042-101/+101
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* Replace raw hex values with HRAM constantsRangi2020-07-031-1/+1
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-49/+49
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* Organize macros/ like pokecrystalRangi2020-07-031-2/+2
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-034-9/+9
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-024-0/+653
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-273-6/+6
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-231-4/+1
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Update audio macro namesdannye2019-07-271-3/+3
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-2/+2
| | | | Polished Map
* Use rgblink dmg modedannye2018-03-241-4/+4
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* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-302-1204/+1204
| | | | in instructions like add a, x
* Uppercase battle status constantsxCrystal2017-12-301-6/+6
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* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-291-1/+1
|\ | | | | Update for RGBDS 0.3.3
| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-091-1/+1
| | | | | | | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* | Fix typos in commentsdannye2017-06-241-1/+1
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* Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye2017-05-081-2/+2
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* split code out of main.asmYamaArashi2016-12-311-0/+150
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* Replace unnecessary tabs with spacesdannye2016-07-271-2/+2
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* Redo audio header macrodannye2016-07-271-3/+3
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* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-1/+1
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| * sync tileset WRAM labelsYamaArashi2016-06-121-1/+1
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* | Clean up text commandsdannye2016-07-181-6/+8
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* remove address commentsYamaArashi2016-06-115-120/+120
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* Remove hardcoded length values in items.asmMarcus Huderle2016-02-211-2/+2
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* Fewer underscores in constantsdannye2015-12-141-3/+3
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* No more W_dannye2015-08-303-75/+75
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* replaced hardcoded values in ItemUseMedicineYamaArashi2015-08-301-22/+22
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* rename ItemUseBall labelsYamaArashi2015-08-301-22/+17
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* commented pokeball functionYamaArashi2015-08-291-93/+230
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* documented flags and misc. fixesYamaArashi2015-08-291-1/+1
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* named battle and learn move variablesYamaArashi2015-08-141-4/+4
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* named more variablesYamaArashi2015-08-121-1/+1
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