| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Label some attack animation functions | xCrystal | 2015-03-31 |
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| * | Some wram constants | xCrystal | 2015-03-31 |
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| * | Low health alarm documentation | U-Daniel-PC\Daniel | 2015-03-12 |
| | | | | | RenaKunisaki | ||
| * | named misc functions | YamaArashi | 2015-02-08 |
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| * | move-related things | YamaArashi | 2015-02-08 |
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| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 |
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| * | commented battle stuff | YamaArashi | 2015-02-07 |
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| * | commented menu stuff | YamaArashi | 2015-02-07 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 |
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| * | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 2015-02-04 |
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| * | Better documenting for GetMachinePrice and TechnicalMachinePrices. | Marcus Huderle | 2015-01-24 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||
| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 |
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| * | | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 2014-08-22 |
| |/ | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | ||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 |
| | | | | | The destination is obvious when using the predef macro. | ||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Rename joypad registers. | yenatch | 2014-05-25 |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 |
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| * | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 2014-05-23 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
