| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2015-07-24 | more naming variables | YamaArashi | 1 | -2/+2 |
| 2015-07-24 | Use more wram labels and other constants | xCrystal | 1 | -6/+6 |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -4/+4 |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -10/+10 |
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -1/+1 |
| 2015-02-08 | move-related things | YamaArashi | 1 | -6/+6 |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -6/+6 |
| 2015-02-07 | commented menu stuff | YamaArashi | 1 | -17/+17 |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -2/+2 |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -8/+4 |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -4/+4 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -27/+27 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+228 |
