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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2021-04-27
Use {interpolation} to generate sequences of RAM labels
Rangi
1
-4
/
+4
Fixes #319
2021-02-13
Identify hUILayoutFlags
Rangi
1
-4
/
+4
2020-11-14
Fix file modes
dannye
2
-0
/
+0
2020-11-05
Sync more with pokeyellow
Rangi
1
-6
/
+7
2020-07-17
SONY -> RIVAL
Rangi
1
-1
/
+1
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
1
-2
/
+2
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-1
/
+1
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
2
-31
/
+31
2020-07-07
Use HIGH() and LOW()
Rangi
1
-2
/
+2
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2
-7
/
+7
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2
-25
/
+25
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
2
-17
/
+17
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-2
/
+2
To do: turn constants into labels and use ldh
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-4
/
+4
2020-07-03
Organize macros/ like pokecrystal
Rangi
1
-2
/
+2
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
3
-0
/
+1148