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2022-07-10Identify some `.asm_*` labelsRangi
2022-07-10Identify some `.asm_*` labelsRangi
2020-11-14Fix file modesdannye
2020-11-04Sync with pokereddannye
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2016-06-12Remove more address commentsdannye
2016-06-11remove address commentsYamaArashi
2016-06-11remove address commentsYamaArashi
2015-09-03Make pokeyellow build correctly.luckytyphlosion
2015-08-28Fix bank3d so it matches baserom.gbcluckytyphlosion
2015-08-03Attempt to make yellow buildable, part 7.luckytyphlosion
Builds but not to baserom.gbc.
2015-08-01Attempt to make yellow buildable.luckytyphlosion
Building Errors: Segmentation Error.
2015-07-26Bugfixes.luckytyphlosion
Fix some building issues and multiply_divide.asm
2015-07-26tmlearn macro.luckytyphlosion
Also multiple_divide documentation and fix improper wram comment.
2015-07-07Bank3d addresses and fixes.luckytyphlosion
Also documentation of new super rod code and slight more documentation of multiply_divide.asm
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel