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2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related fu...luckytyphlosion
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related functions,...luckytyphlosion
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other m...luckytyphlosion
2015-10-18Complete documentation of bank3luckytyphlosion
2015-10-11more annotations on ModifyPikachuHappinessPikalaxALT
2015-10-04Some bank3 documentationluckytyphlosion
2015-09-27Bank8 audio.luckytyphlosion
2015-08-12commented SGB palette stuffYamaArashi
2015-08-05Use more lbdannye
2015-08-01Build only YellowU-Daniel-PC\Daniel
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-16Swap trade center and battle centerdannye
2015-07-15menu stuffYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-14hall of fame / creditsYamaArashi
2015-07-14Use more *Coorddannye
2015-07-12movemon and removepokemon wram variablesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-04Start using text predef macrosdannye
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-02-08named misc functionsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-10-17Kill version.asm.IIMarckus
2014-10-10Add a lot of Yellow text changes.IIMarckus
2014-09-14Commented/labelled misc functionsYamaArashi
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel
2014-05-21Name hidden object routinesU-Fish-PC\Daniel
2014-05-21More misc relabellingU-Fish-PC\Daniel
2014-05-15Label a lot of unnamed textU-Fish-PC\Daniel
2014-04-22Use callba/callab macros for cross-bank calls.yenatch
2014-03-30Stop using [$ff00+$xx] syntax.yenatch
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch
2014-01-09split audio components into audio_red.o and audio_blue.oyenatch