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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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menu
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bills_pc.asm
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Author
Files
Lines
2014-10-10
Add a lot of Yellow text changes.
IIMarckus
1
-0
/
+3
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-1
/
+1
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
1
-42
/
+32
2014-08-08
Labelled many functions/variables
YamaArashi
1
-2
/
+2
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-32
/
+16
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-06-16
Remove generated "indirect jump" comments.
yenatch
1
-2
/
+2
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-11
/
+11
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-91
/
+91
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-1
/
+0
2014-05-21
Name hidden object routines
U-Fish-PC\Daniel
1
-3
/
+3
2014-05-21
More misc relabelling
U-Fish-PC\Daniel
1
-4
/
+4
2014-05-15
Label a lot of unnamed text
U-Fish-PC\Daniel
1
-2
/
+2
2014-04-22
Use callba/callab macros for cross-bank calls.
yenatch
1
-3
/
+1
2014-03-30
Stop using [$ff00+$xx] syntax.
yenatch
1
-5
/
+5
2014-01-27
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
1
-8
/
+8
2014-01-09
split audio components into audio_red.o and audio_blue.o
yenatch
1
-0
/
+588
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