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2014-10-10Add a lot of Yellow text changes.IIMarckus1-0/+3
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-42/+32
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-32/+16
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-11/+11
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-91/+91
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-1/+0
2014-05-21Name hidden object routinesU-Fish-PC\Daniel1-3/+3
2014-05-21More misc relabellingU-Fish-PC\Daniel1-4/+4
2014-05-15Label a lot of unnamed textU-Fish-PC\Daniel1-2/+2
2014-04-22Use callba/callab macros for cross-bank calls.yenatch1-3/+1
2014-03-30Stop using [$ff00+$xx] syntax.yenatch1-5/+5
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch1-8/+8
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2014-01-09split audio components into audio_red.o and audio_blue.oyenatch1-0/+588