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2020-11-04Sync with pokereddannye1-297/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-712/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-29Name UnusedCD40Nog-Frog1-1/+1
Every man deserves a name :)
2020-05-20Sync with pokereddannye1-73/+73
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-203/+203
in instructions like add a, x
2016-07-18Clean up text commandsdannye1-5/+5
2016-06-12Remove more address commentsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-17/+17
2016-06-11remove address commentsYamaArashi1-26/+26
2016-06-11Sync with pokereddannye1-4/+4
from August 29, 2015 to April 6, 2016
2016-06-06Printer-related labelspikalaxalt1-1/+1
2016-06-06Clean up white spacedannye1-3/+3
2016-01-03Fix game time labelsPikalaxALT1-3/+3
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion1-1/+1
2015-11-15engine/menu/start_menu.asmluckytyphlosion1-2/+2
Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
2015-10-31Main menu functions, oak_speech.asm, some special warp functions with data, ↵luckytyphlosion1-449/+34
SetDebugTeam Also change Func_3f0c6 to CopyUncompressedPicToTilemap
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-4/+4
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye1-7/+7
2015-08-29documented flags and misc. fixesYamaArashi1-2/+2
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-1/+1
2015-08-11More joypad constantsdannye1-2/+3
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-1/+1
2015-08-07named CountSetBits output variableYamaArashi1-2/+2
2015-07-29constants for PrintNumberYamaArashi1-4/+4
2015-07-25yet more namingYamaArashi1-2/+2
2015-07-23clean up wram aliasesYamaArashi1-1/+1
2015-07-19namingYamaArashi1-2/+2
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18miscYamaArashi1-57/+63
2015-07-18Consolidate coord macrosdannye1-29/+29
2015-07-16Swap trade center and battle centerdannye1-4/+4
also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
2015-07-15menu stuffYamaArashi1-17/+17
2015-07-14hall of fame / creditsYamaArashi1-4/+4
2015-07-14Comment naming screendannye1-6/+7
also use more joypad constants
2015-07-14Use more *Coorddannye1-6/+6
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-12/+12
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07serial/trade/miscYamaArashi1-61/+65
2014-09-13Commented more sprite and map codeYamaArashi1-13/+14
2014-08-30Use hram constants for remaining joypad variables.yenatch1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-52/+26
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-102/+102
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-2/+2
2014-05-25Rename joypad registers.yenatch1-6/+6
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+726