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* BankF documentation from HasMonFainted to Func_3d536luckytyphlosion2015-12-31
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* engine/menu/start_menu.asmluckytyphlosion2015-11-15
| | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
* Main menu functions, oak_speech.asm, some special warp functions with data, ↵luckytyphlosion2015-10-31
| | | | | | SetDebugTeam Also change Func_3f0c6 to CopyUncompressedPicToTilemap
* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-29
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Complete documentation of bank3luckytyphlosion2015-10-18
| | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* named more variablesYamaArashi2015-08-12
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* commented SGB palette stuffYamaArashi2015-08-12
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* More joypad constantsdannye2015-08-11
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-10
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* named CountSetBits output variableYamaArashi2015-08-07
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* constants for PrintNumberYamaArashi2015-07-29
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* yet more namingYamaArashi2015-07-25
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* clean up wram aliasesYamaArashi2015-07-23
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* namingYamaArashi2015-07-19
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-18
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* | Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
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* Merge branch 'master' of https://github.com/iimarckus/pokereddannye2015-07-16
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| * menu stuffYamaArashi2015-07-15
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| * hall of fame / creditsYamaArashi2015-07-14
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* | Swap trade center and battle centerdannye2015-07-16
|/ | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
* Comment naming screendannye2015-07-14
| | | | also use more joypad constants
* Use more *Coorddannye2015-07-14
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* serial/trade/miscYamaArashi2015-02-07
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented more sprite and map codeYamaArashi2014-09-13
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* | Use hram constants for remaining joypad variables.yenatch2014-08-30
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename GetJoypadState -> Joypad.yenatch2014-05-25
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* Rename joypad registers.yenatch2014-05-25
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22